Index

Search for a topic, then click the index entry.........

A

Additive synthesis,
Adobe Illustrator,
Adobe Photoshop,
Adobe Premiere,
AES/ EBU digital audio interface,
Alias Powerplay,
Ambisonics,
Analogue component,
- video standards limitations of,
- videotape formats,
Analogue to digital conversion,
Analglyph, colour,
Animation,
- 2D,
- 3D techniques,
- morphing,
- ray tracing,
- real time and non-real time,
- rotorscoping,
Aperture filter,
ASCII standard,
Aspex,
ATARI ST computer,
Auditory localisation system, model of,
Auricle,
Autostereoscopic displays,
Avid MediaServer,
AVI file format,

B

Basilar membrane,
Betacam, tape format,
Bitmap and Vector graphics,
Binaural,
- crosstalk cancellation,
- microphone technique,
- stereophony,
Binocular disparity,
Binocular fusion,
Blumlein, Alan,
BMP file format,
Browsers, graphical HTML,

C

Cameras, video,
Capture and acquisition hardware,
Cathode Ray Tube (CRT),
- shadowmask,
- thermionic emission,
CCIR Recommendation 601,
CD-ROM, standard types,
Chomsky, Noam,
Chroma-key,
Chyron CODI,
Colour, perception of,
Colour analglyph,
Colour balance,
Colour-space (colour-axis) conversion,
- use in television,
- use in JPEG file format,
CorelDRAW,
CorelPHOTO-PAINT,
Commercial 3D sound systems,
Commodore Amiga computer,
Compositing,
Compression, of audio dynamic range,
Compression techniques, for data,
- audio,
- video,
Computer graphics,
Computer video standards,
Computers, platforms compared,
Cornea,
Corti, organ of,
Creation of sound fields using loudspeakers,
Cut, video transition,
Cutaneous sensitivity,
Cyberatmosphere,
Cyberspace,

D

Data compression,
DeBabelizer,
Delay, audio,
Depth,
- visual displays incorporating depth cues,
- visual enhancement techniques,
- monocular visual perception of,
- stereoscopic visual perception of,
Descartes, Rene,
DEV experimental depth enhancement system,
Digital audio,
Digital image processing,
- point operations,
- window operations,
Digital to analogue conversion,
Digital video,
Digital video editing,
Discrete Cosine Transform (DCT),
Dissolve, video effect,
Distortion, as audio effect,
Dither noise,
Dolby Surround,
Duplex theory,
Dynamic range compression,

E

Ear, physiology of,
Effects, video,
Embedded audio, in SDV interface,
Emboss filter,
Empiricists, philosophical school of,
Entropy, definition of,
Equalisers and tone controls,
Exciters, audio,
Eye, physiology of,

F

Fade, video effect,
Field sequential, as stereoscopy technique,
File formats,
- AVI,
- graphics files,
- MID,
- WAV,
Film and television, introduction,
FM audio synthesis,
Fonts and typefaces,
Fourier, Jean Baptiste,
Fourier Transform,
Fovea,
FRANCINSTIEN, stereo enhancement,
Function generation, electronic,
Fuzz, guitar effect,

G

Gates, William,
GIF file format,
Graphical HTML browsers,
Graphics,
- 3D techniques,
- bitmap versus vector,
- compositing,
- file formats,
- object-oriented,
- paint functions,
- rotoscoping,

H

Haptic sense,
Hard-disk audio editing,
Hardware platforms,
Hearing, psychology of,
Hearing, spatial,
Hey Bulldozer,
HMD, Head Mounted Display,
HRTF, Head Related Transfer Function,
HTML,
- files,
- graphical browsers,
- the Internet,
Huffman coding,
Hypermedia,
Hypertext,

I

Image data compression,
Image file formats,
Indigo 2, SGI computer,
Indy, SGI computer,
Interaction, physical,
Interactive multimedia authoring,
ISA Bus,

J

JPEG file format,

K

Keys, video,

L

Light, physics of,
Lighting, technique of,
Lempel-Ziv-Welch (LZW) coding,
Localisation, audio,
Loudspeakers,
- units compared,
- crossover networks,

M

Macromedia Authorware Professional,
Masking,
Media server,
Median filter,
Microphone amplifiers,
Microphones,
- pressure,
- velocity,
- transduction method,
MID file format,
MIDI (Musical Instrument Digital Interface),
- sequencers,
- specification,
- timecode,
Mix amplifiers,
Monochrome, video effect,
Morphing,
MPC Level 2 standard, definition of,
MPEG,
Multimedia,
- authoring,
- introduction,
Multitrack, recording and mixers,

N

Nativists, philosophical school,
NICAM,

O

Object-oriented, graphics,
OLE (object linking and embedding),
OM 3D sound processor,
Onyx,
Open Media Framework (OMF),
Optical illusions,
- paradoxical perspective,
- random dot autostereograms,
- random dot stereograms,
Oscillators,

P

Paint functions,
Pantophonic, audio reproduction,
Panpot,
PASC,
PCI Bus,
Pulse Code Modulation,
PCX file format,
Peripheral hardware,
Persistence of vision,
Physical interaction,
Physics,
- of sound,
- of light,
Pitch,
- between text characters,
- musical,
Pinna, role of in spatial hearing,
Point operations, use in digital image processing,
Polygonal shading techniques,
Position and orientation tracking systems,
Power amplifiers (audio),
- class A,
- class B,
- current-dumping,
Practical VR systems,
Pre-production planning, video,
Preview, video,
Polarised, stereoscopic display,
Posterize, video effect,
Post production, video,
Production shoot, video,
Psychoacoustics,
Psychology,
- of hearing,
- of touch,
- of vision,
Pulfrich effect,

R

Ray tracing,
Recording techniques,
- exciters,
- delay,
- distortion,
- multitrack techniques,
- noise-gates,
- stereo panning,
Recording technology, audio,
- compressors,
- equalisers,
- loudspeakers,
- microphone amplifiers,
- microphones,
- mix amplifiers,
- noise gates,
- power amplifiers,
Recording technology, video,
- Betacam,
- D1,2,3,5,
- Digital Betacam,
- M2,
- S-VHS,
Rendering,
RIFF file format,
RISC,
Rotorscoping, animation technique of,
Roland RSS system,
Run Length Encoding (RLE),

S

Sampling, audio,
Sampling rates, correct choice of,
Scanners,
Script-writing,
Sensaura, 3D sound system from EMI,
Senses,
- auditory,
- equilibratory,
- introduction,
- olfactory,
- haptic,
- visual,
Sensory management,
Sensuality, as a new paradigm,
Silicon Graphics Inc.,
Sine-waves,
Skin, physiology of,
SMPTE 259M, serial digital video interface,
SOFTIMAGE,
Sonic Solutions,
Sound,
- during production shoot,
- physics of,
- when combined with video,
Soundblaster,
Spatial hearing,
- duplex theory,
- introduction,
- lateralisation,
- limitations of classical Duplex theory,
- localisation,
- role of vision,
SPDIF digital audio interface,
Speech synthesis,
Split-screen, video effect,
Stereophonics,
- 3D sound systems,
- binaural techniques,
- crosstalk cancellation,
- enhancement techniques,
- FRANCINSTIEN,
- method using two loudspeakers,
- summing localisation,
- synthetic binaural techniques,
- utilising more than two loudspeakers,
- TIHM microphone technique,
Stereoscopic vision,
Storyboarding,
SVGA,
Switching, video signals,
Summing localisation, as in stereophony,
Surround Sound see Dolby Surround,
Synthesis techniques, audio,
- additive,
- FM,
- sampling,
- wave-table,

T

TARGA file format,
Tele-presence,
Television,
- basics,
- blanking,
- colour television,
- digital technology,
- NTSC system,
- PAL system,
- production techniques,
- synchronising pulses,
- video effects,
- video signal,
Text,
- ASCII standard,
- fonts and typefaces,
- hypertext,
- rich text format,
- word processors,
Texture mapping,
TIHM, microphone technique,
TOSLink optical interface,
Touch,
Transient,
TrueColor,
Typeface,

V

VESA,
VGA,
Video,
- basics,
- blanking,
- colour television,
- digital technology,
- NTSC system,
- PAL system,
- production techniques,
- synchronising pulses,
- synchronous switching,
- video effects,
- video signal,
Virtual design and visualisation,
Virtual Reality,
- introduction,
- visualisation,
- practical systems,
- sensory management,
- tele-presence,
- what is Virtual Reality?,
Virtual Reality Modelling Language (VRML),
Virtual sets,
VRML Browsers,

W

Waveforms,
Wavetable synthesis,
WAV file format,
WebFORCE,
Window operations, use in digital image processing,
World Wide Web,

Y

YUV coding,


© Richard Brice 1996.
Any comments to 100601.1614@compuserve.com.